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Home The Game Audio Power List

The Game Audio Power List

Game Audio Power List

Welcome to our Ultimate Game Audio page: The A Sound Effect blog is home to a huge number of game audio posts, and we're now making it easier to find the very best ones - so whether you're looking for game audio resources, interviews, guides, tips, sounds, books, jobs, community pages, or more that has to do with sound for games, this extensive list has you covered.

It's taken (quite!) a while to compile, but we hope it'll help you in your game audio journey - and we're continuously updating the list, so keep checking back for more. Happy exploring, and be sure to share with your friends and collagues, so more people can benefit from these resources!


Please share:
 

 

Game audio stories and resources:

 

↑ back to overview

Shortcut:

You’ll always be able to find the Game Audio Power List at asoundeffect.com/gameaudio



Essential Game Audio Interviews:

 

We’ve published a huge number of game audio interviews on the A Sound Effect blog over the years
– here are some of our favorite ones:
 

Crafting Ghost of Tsushima’s Tremendous Sound

Go behind the gloriously grounded sound of Ghost of Tsushima – with Audio Director Rev. Dr. Bradley D Meyer and Senior Sound Designer Josh Lord:
 

Read the story here

How The Last of Us Part II’s incredible sound was made:

The Naughty Dog sound team gives you the full story behind the sound for The Last of Us Part II here:
 
 

Read the story here

The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio:

Interested in what goes into creating outstanding sound for games? This interview on the sound for Jurassic World Evolution is a must-read:

Read the story here

Jesper Kyd on Composing the Viking-themed Score for ‘Assassin’s Creed Valhalla’

BAFTA-award winning composer Jesper Kyd takes you behind the score for Assassin’s Creed Valhalla:
 

Read the story here


Creating the Soaring Sound of Microsoft Flight Simulator 2020:

Find out how the stunningly-realistic sound of Microsoft Flight Simulator 2020 was made in this huge interview:

Read the story here

Designing Half-Life: Alyx’s Superb VR Sound:

How the Valve sound team expanded the sound of the beloved Half-Life 2D-game into the VR realm:

Read the story here

Making the magical sound of ‘Ori and The Will of the Wisps’

Get the story behind the beautiful sound of ‘Ori and The Will of the Wisps’:
 

Read the story here

Shaping the satisfying sound of ‘Star Wars Jedi: Fallen Order’

How Respawn Entertainment’s sound team designed their first Star Wars game — Jedi: Fallen Order:

Read the story here


Behind the glorious sound of ‘God of War’:

In this exclusive, in-depth A Sound Effect interview, Mike Niederquell and the sound team at Playstation takes you behind the scenes on the stunning sound for the game.
 
 
 
 

Read the story here

Read – or hear – how Hitman 3’s hard-hitting sound was made:

Hitman 3 is a hit with both players and reviewers, and here’s the story on how its excellent sound was made – now available as both a written Q&A and an audio interview:
 
 
 

Read the story here

Game Audio (Super) Deep-Dive: Behind The Outer Worlds’ Otherworldly Sound:

Obsidian Entertainment’s The Outer Worlds was released a short while ago and fans are loving it. The sound team, led by Audio Director/Composer Justin E. Bell, played a huge role in bringing this dystopian space adventure to life.
 

Read the story here

Creating Call of Duty: Modern Warfare’s Award-Winning Sound – huge sound team interview:

The Game Awards just named Call of Duty: Modern Warfare as having the Best Audio Design. In this in-depth A Sound Effect interview, the team members talk about their approach to designing an immersive and realistic sound experience:

Read the story here


Creating the charming sound design – and glorious honks – for ‘Untitled Goose Game’:

Em Halberstadt takes you behind the scenes on the sound for ‘Untitled Goose Game’:

Read the story here

Behind the beautiful sound of Monument Valley 2 – with Todd Baker

This is how Todd Baker created the stunning, lush sound of Monument Valley 2:

Read the story here

Designing the delightfully vintage sound of ‘Cuphead’ – with Samuel Justice

Samuel Justice takes you behind the scenes on the sound for this striking indie game:

Read the story here

Making the sound of ‘Minecraft Dungeons’ with Mojang’s audio team:

How Mojang’s audio team took the sound of Minecraft into a new direction:

Read the story here


 

Find more game audio posts here

↑ back to overview


Game Audio Resources:

 

The A Sound Effect blog features a number of game audio guides, covering everything from the technical aspects of game audio and implementation, to tools, techniques and audio business insights – here’s a hand-picked selection:

10 Essential Tips for Game Audio Freelancers

Here are BAFTA Award-winning sound designer Rebecca Parnell’s 10 essential tips for game audio freelancers:

Read the story here

3 Principles of Sound Design for Games – by Rob Bridgett

At the brink of a powerful new console generation, here’s a reminder not to lose sight of the fundamentals of sound design:

Read the story here

37 tips for great game audio success – from the community:

Get lots of insights from the community on how to create great game audio:
 

Read the story here

4 Effective Ways to Break into Game Audio:

Adam Croft shares 4 fundamental things you can do to make that game audio dream a reality:
 

Read the story here


A Short Guide to Freelance Rates – and what to charge for your work:

Struggling with setting rates as a freelancer? Here’s a guide to help you get the numbers right:
 
 

Read the story here

An Introduction to Game Audio Scripting in Unity (Part 1 & 2)

Game audio scripting offers lots of exciting opportunities – this guide helps you get the hang of it:
 
 

Read the story here

Building the Dream Work Environment at A Shell in the Pit

In this interview, Gord McGladdery shares with us how he maintains an innovative work environment and a resilient business model:

Read the story here

Creating audio for games – with Martin Stig Andersen:

Acclaimed sound designer & composer Martin Stig Andersen shares some of his techniques, approaches – and favorite gear – in this new video:
 

Read the story here


Defining Your Creative Goals with Audio Storyboards:

Game sound designer Bryan Higa shares inspiring insights on how to use audio storyboards in your creative process:
 
 
 
 

Read the story here

Game Audio: Making it with a small team, a short timeframe and minimal resources:

Horus Station takes place in an abandoned space craft – and its atmospheric sound was created by a small team in a very short timeframe and with minimal resources. Here are the key insights and lessons learned by Can Uzer and the team:

Read the story here

Game Audio Glossary: Game Development Roles – and how they relate to your game audio work:

Find out how different game development roles relate to your game audio work:
 
 
 

Read the story here

Game Audio Guide: How to write a (game-changing) audio design document today:

Some years ago, veteran sound designer and game audio director Zachary Quarles wrote an excellent guide on how to do an audio design document – and this is his followup to that guide:
 

Read the story here


Gear is not the ticket to entry in the game audio community

How to build a lean, effective game audio setup that gets you off the ground – without breaking the bank:
 
 

Read the story here

Guide: Essential books about sound – for film, games and audio post production

An overview of excellent books on sound for film, games, recording and audio post:
 
 

Read the story here

How to get your game audio pipeline right – workflows, organization and the tools you need

Getting your game audio pipeline right is essential for a smooth-running development process – here’s how to do it:

Read the story here

How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:

Game audio veteran and GameSoundCon creator Brian Schmidt on how to bounce back from a game audio layoff:

Read the story here


REAPER for Game Audio – Getting Started & Rendering

Learn how to make the most of REAPER for game audio:
 
 
 

Read the story here

Reaper for Game Audio – Part III: Project Scopes & Subprojects

Find out why project management can be one of the most powerful and unique features that Reaper has to offer:

Read the story here

The road ahead for game audio

Game audio guru Damian Kastbauer reflects on the road ahead for the audio community, and the challenges and opportunities it offers:

Read the story here


Transmodality in game sound design: How we use sound to fill in the sensory blanks:

Ashton Mills explores how game audio can help convey information from a broad range of senses – for a much richer gaming experience:

Read the story here

Unreal Engine’s built-in game audio capabilities demonstrated using blueprints

Tzvi Sherman demonstrates the many game audio possibilities you get with Unreal Engine’s blueprints:
 

Read the story here

What Wwise can do for your game audio

Tzvi Sherman demonstrates many of Wwise’s powerful tools for implementing your sounds into a game engine:
 
 

Read the story here

Why sound is crucial in stealth games

Greg Lester just released a great video on the importance of carefully-crafted sound design in stealth games:
 
 

Read the story here


 

Find more game audio posts here

↑ back to overview

Please share these resources:

If you’re finding these resources useful, please share a link to this page with your network so more people can benefit from them – thanks in advance!


Essential Sound Design Guides:

 

As a bonus, here’s a hand-picked selection of some of the very best guides and resources for sound design
and sound recording from the A Sound Effect blog:

How to create horror sound effects that are truly scary (and gory!)

Find out how to create your own horror sounds, brutal gore sound effects, scary ambiences and ghoulish monster vocalizations in this exclusive guide:

Read the story here

How to create impressive fire and ice magic sound effects

Learn about tools, techniques – and surprising props – for creating magic sounds in this in-depth video tutorial:
 
 

Read the story here

How to Design Fierce Creature Vocals

Chase Steele returns with an excellent new tutorial on creature vocalizations (and he throws in 26 free sound effects for you too as a bonus!):
 

Read the story here

How To Design Futuristic Vehicle Sound Effects

Sound Spark’s Chase Steele shares his approaches and ideas for designing futuristic vehicle sound effects:
 
 

Read the story here


How To Design Stellar Spaceship Sound Effects – an Essential Sci-Fi Sound Design Guide:

Find out how to create fantastic spaceship sound effects in this special, in-depth guide – complete with examples, free sounds to design from and much more:

Read the story here

How To Design Superb Sci-Fi UI Sound Effects:

Discover the key to excellent Sci-Fi UI sounds in this guide by Ruslan Nesteruk – with additional insights from veteran sound designers Mark Camperell, Jason Cushing and Ivo Ivanov:
 
 

Read the story here

How To Design Supreme Sci-Fi Weapon Sound Effects:

How do you design awe-inspiring sci-fi weapon sound effects? This in-depth sound design guide will show you how:
 
 
 
 

Read the story here

Rule of Thirds: A Sound Design Approach by Barney Oram

Sound designer Barney Oram shares his approach to making the creative process easier:
 
 
 
 
 

Read the story here


Sound Advice: The Key to Outstanding Animation Sound Design

Experienced animation sound designer Jeff Shiffman shares his tips, tricks and insights for outstanding animation sound design:
 

Read the story here

Ten Second Technique: Tips to Improve Your Sound Design by Barney Oram

Sound designer Barney Oram shares the 10-second technique he uses to improve his sound design skills:
 
 

Read the story here

The Essential Guide To Recording Weapon Sound Effects – With Watson Wu

Few people on this planet have more experience with weapon sound effects recording than Watson Wu, and in this exclusive guide he shares how you do it right:

Read the story here

The Essential Primer to Recording Car Sound Effects

Max Lachmann and the team at Pole Position Production have spent a decade perfecting their car recording methods. This is how they do it today:
 
 

Read the story here


 

Find more sound design guides here

↑ back to overview

Want a bonus sound effects gift?

Do you run a blog, website or similar resource about game audio? If you share a link to the Game Audio Power List – https://asoundeffect.com/gameaudio – there, be sure to give us a heads up about it here to receive a special SFX gift from us, as a way of saying thanks!


 

Game sound effects:

 

New & popular game sound effects libraries:

 

If you need game sound effects, here’s an overview of some of the most popular releases from the independent sound community:

 

Most popular game sound effects in the last 30 days:

  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
    • Coins
    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
    • Access Card
    • Chains
    • Locks
    • Clips and Clasps
    • Computer Mouse
    • Boxes
    • Papers
    • Clicks and Ticks
    • Tools
    • Scissors
    • Wood Game Pieces
    • Zippers

    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

    75 %
    OFF
  • Adds a lot of sounds of fantasy magic weapons

    With this package you will get sounds of swords and magical bows, where you can find everything from elemental magic for each weapon, to impacts, impacts are blood, etc… These sounds are divided into 173 High-Quality sounds:

    Magic Sword
    Dark-sword
    Magic-bow
    Elemental Sword
    Elemental Bow
    Elemental buffs
    Elemental Whoosh

    Youtube

    Youtube
    More about the pack

    Some sounds have variations with reverb and without reverb.
    You can find extended versions of some attacks so you just have to drag and drop.
    Intuitive file naming.
    The sounds can be used for different weapons (not only swords and bows, you choose).
    All you’ll ever need regarding magical weapons sounds.

    Features

    173 Unique magic elemental spells
    Number of Audio Waves: 173
    Format:  44.000 Hz / 16 bit
    Do Sound FX loop: Yes
    Minutes of audio provided: 4 minutes and 19 seconds
    Documentation

    20 %
    OFF
  • When you’re ready to step up to the next level of sound effects or if your needs are limited but with a wide range—this is the pack for you. With high-quality content covering everything from ANIMALS and MECHANICALS, to EXPLOSIONS, MAGIC, WEAPONS and FOLEY, this is the perfect collection for aspiring video producers, and anyone starting out in sound design.

  • Ever wondered how to get the creatures, beasts and monsters in your project as badass and nasty as possible?

    This collection is filled with high-quality sound effects that let your clients tremble in their seats. The curated package comes with everything you need: Vocals like attacks, breaths, threats, alerts, idle sounds, die screams and foley sounds such as bodyfalls, steps and movement.

    With this set of handpicked sounds you have the world of cinematic creature sound design at your fingertips.

     

    The Library includes:

    Beast, Coloss, Dwarf, Fishman, Gnome, Golem, Hellhound, Imp, Insect, Kraken, Minotaur, Ogre, Orc, Reptile, Witch, Wraith, Yeti, Zombie, Attack, Breath, Death, Idle, Step, Threaten, Voice, Foley

  • 228 Anime Sound Effects

    Great for Anime-inspired games, Visual Novels, and more!

    Get excited! This Anime Comedy Sound Effects Library is a collection of over 200+ sounds inspired by Animes! Sounds created using synths, chimes, and bells to fit many scenarios in a comical scene. These designed sounds range from cute bubbly bubble sounds, chimes, bells, bouncy sounds, events, and more!
    These versatile sounds will surely amplify the funniness of any media or game!


 
Newest game sound effects libraries:

  • In this library you will find cinematic impacts sounds with impact and texture variations.

    After working these sounds in post production, this library comes with 35 incredible cinematic impacts sounds that will bring your vídeo, trailer or movie to life.

    18 %
    OFF
  • Unleash the full potential of auditory storytelling in your next project with RPG Weapons Ranged Combat Vol. 1.

    This meticulously designed sound effect library is the first instalment in a series dedicated to bringing your game, animation, or audiobook to life with the unmistakable sound of ranged combat. Featuring 5 distinct ranged weapons:

    • Throwing Knives
    • Longbow
    • Spear
    • Throwing Axe
    • Meteor Hammer

    This collection offers a versatile arsenal of audio that captures the essence of ranged weaponry.

    25 %
    OFF
  • Bring medieval fights to life with the Sword Fight SFX Pack. Featuring 40 High Quality Swings, Impacts and Sword Handling sounds. Perfect for games, animations and various other media.

    Discover the ‘Sword Fight’ sound effects library, a meticulously crafted collection designed for audio professionals in film, game development, and multimedia projects. This library brings the intense and dynamic world of medieval combat to life, with 40 premium-quality sound effects. Featuring a variety of sword swings, impacts, and handling noises to provide a complete auditory sword fighting experience.

    Equip your audio arsenal with the ‘Sword Fight’ sound effects library – your go-to resource for authentic and high-quality medieval combat sounds.

    20 %
    OFF
  • Enter the world of immersive audio with the Classic Dungeon Traps Sound Effects Library.

    This expertly curated collection features 15 high-quality, designed sound effects that will transport your audience into the heart of thrilling adventures. Perfect for game developers, filmmakers, and audio enthusiasts.

    The library encompasses a diverse range of sounds, from Swinging Axes, Pitfalls, Dart Traps and Flame Traps. Upgrade your sound collection with the Classic Dungeon Traps Sound Effects Library, a treasure trove of audio that will take your projects to new heights.

    20 %
    OFF
  • Unleash an auditory horror upon your games, animations, or audiobooks with RPG Monsters Vol. 1.

    This meticulously crafted sound effects library is filled with the terror and tension of 104 unique, high-quality monster sounds, perfect for professionals looking to add depth and horror to their projects.

    What’s Inside:

    From the bone-chilling gasps and groans of the undead to the unique vocalizations of goblins and the terrifying shrieks of wraiths, this collection spans a wide range of monstrous sounds. Highlights include:

    • Boneless Movements and Vocalizations
    • Gelatinous Cube Sounds, including victim dissolving
    • Ghostly Whispers, Breaths, and Moans
    • Goblin Chatter and Growls
    • Owlbear Growls, Breaths, and Shrieks
    • Skeleton Ambushes, Movements, and Teeth Chattering
    • Rat Swarm Echoes and Feeding Frenzies
    • Mimic Attacks and Growls
    • Wraith Growls, Shrieks, and Wailings
    • Zombie Growls and Moans

    Enhance your projects with RPG Monsters Vol. 1, the essential sound effect library for any professional seeking to add a layer of depth and horror to their audio work. Perfect for game developers, animators, and audiobook producers alike.

    40 %
    OFF

 
Overall most popular sound effects libraries in the last 30 days:

  • Cinematic & Trailer Sound Effects Abandoned Oil Tank Play Track 327 sounds included $50

    On a recording trip to the smaller Danish port town Struer, I came across an abandoned empty oil tank. Inside I found two giant wires attached to the floor and the ceiling of the tank, almost like a huge 2 stringed double bass. I’m telling you the reverb in there was longer than the Eiffel Tower on a cloudless day !

    On the outside this was just an empty abandoned building, but it turned out it was not empty at all because it was full of sound and a few dead birds. I’m glad I was curious enough to go inside for a closer investigation and not just pass by.

    After several hours of concentrated recording, it was nice to get my ears back out in dry air. I’m happy there are no open sends to Valhalla in real life but experiencing the eternal resonance on the low frequencies from the wires was absolutely amazing.

    Abandoned Oil Tank was recorded with a LOM basic Ucho stereo pair, a Zoom H6 and the LOM Geofon. All files are in 96 kHz/24 bit and contain the original recordings.

    The result is a unique sound effect library including balloon pop impulse responses from a truly unique location that very recently became even more unique since word says that the oil tank is no more and has abandoned this world.

    327 individual sounds – all tagged with Universal Category System (UCS) metadata.

    www.katrineamsler.com

  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
    • Coins
    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
    • Access Card
    • Chains
    • Locks
    • Clips and Clasps
    • Computer Mouse
    • Boxes
    • Papers
    • Clicks and Ticks
    • Tools
    • Scissors
    • Wood Game Pieces
    • Zippers

    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

    75 %
    OFF
  • COMPATIBLE WITH ANY VIDEO SOFTWARE
    CRAFTED BY INDUSTRY PROFESSIONALS
    INSTANT DIGITAL DOWNLOAD
    100% ROYALTY FREE

    Introducing the Ultimate Sound FX Bundle – your all-in-one solution to level up your audio game! Say goodbye to wasting countless hours searching for the perfect sound effects, and hello to a seamless editing process that enhances your creativity.

    This bundle includes sound effects from different genres and subjects, so you’ll have everything you need right at your fingertips. Whether you’re working on a film, game, podcast, or music project, this bundle has got you covered.

    With the Ultimate Sound FX Bundle, you can speed up your workflow and take your creativity to new heights. Imagine having access to a vast library of high-quality sound effects that perfectly match your project’s needs, all in one place. No more time wasted on sifting through endless sound effect libraries – this bundle has it all.

    Don’t let sound effects be a pain point in your creative process any longer. Invest in the Ultimate Sound FX Bundle today and experience a smoother, more efficient workflow that unleashes your full creative potential.

    Image
  • User Interface (UI) Sound Effects Interactive Play Track 3917 sounds included, 225 mins total $149.99
    User Interface (UI) Sound Effects - get more than 3900+ sounds in the INTERACTIVE sound library

    Introducing ‘INTERACTIVE’ by Rock The Speakerbox: Your ultimate organic Game UI Sound Design Toolkit. Elevate your UI sound design with a comprehensive sound effects library crafted to meet the exacting demands of modern game development. ‘INTERACTIVE’ is a massive toolset designed to empower you with a diverse range of components for creating immersive, dynamic and organic sounding UI.

    Structured into three packages:

    Construction Kit (3151 Sounds):
    Unlock a world of possibilities with a massive set of generic components like clicks, whooshes, pops, and textures, alongside elaborate recordings for specific contextual needs such as coins, paper, medieval weapons and many more. Explore elemental textures like water, wood, stone, etc for added depth and a comprehensive arsenal of percussive and tonal instruments.

    Building Blocks (606 Sounds):
    Streamline your workflow with pre-designed sounds of basic UI components, including impacts, clicks, whooshes, specific contextual actions and textures (clattering coins, rustling paper, igniting fires, alchemical reactions, growing vegetation) plus tonal and musical feedback for different moods (positive, negative, rewarding, warning, triumphal, holy)

    Designed (160 Sounds):
    Choose from four sets of ready-to-use sounds tailored for the most common UI actions in different game styles (Casual, Dark, Medieval, Modern).

    Each of the four sets gives you following UI sounds:
    • Confirm
    • Select
    • Notification
    • Purchase
    • Open Menu
    • Back/Close Menu
    • Positive Light
    • Positive Heavy
    • Negative Light
    • Negative Heavy

    With 699 sound files, each offering more than 5 variations in average, ‘INTERACTIVE’ delivers a total of over 3900 sounds – ensuring that you’ll never run out of options to bring your creative vision to life. This library gives you everything you need to captivate your audience and create immersive UI soundscapes that truly resonate.

  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.

 

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Need specific sound effects? Try a search below:

 

If you’re looking for something in particular, try this custom sound effects search box:


↑ back to overview

 

More game audio resources:

 

AUDIO JOBS

– find audio jobs around the world:


Soundlister is home to 1000s of Audio Jobs, with a large number of them being game audio jobs. We continue to share a number of new game audio opportunities each week, and we’ve also added a new search tool to help you explore past opportunities + a way to see all posts tagged with a specific job title – effectively allowing you to browse by title.
 

Visit the Audio Jobs page on Soundlister Get the Audio Jobs Newsletter Join the Audio Jobs Group on Facebook Search for audio jobs

 

Bonus: Want an easy-to-remember shortcut to those audio jobs? The url audiojobs.org will always take you straight to the latest audio job posts on Soundlister


 

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AUDIO PODCASTS

– find great podcasts about sound

The newly-formed Audio Podcast Alliance features a carefully-chosen selection of the absolute best podcasts about sound out there, with many of them focusing on game audio. Discover the cream of the crop of what the community has to offer when it comes to audio-related podcasts below:

Click below to jump straight to your chosen podcast (and hear their newest episode):

AMPS PodcastCAS In ConversationField & FoleyImmersive Audio PodcastLA Post Production Sound DesignLevel with Emily ReeseLocation Sound PodcastSound BusinessSoundbytes PodcastSoundGirls PodcastSoundtrack ShowSoundworks CollectionThe A Sound Effect PodcastThe Dolby Institute PodcastThe Game Audio JourneyThe Sound Architect PodcastTonebendersTwenty Thousand Hertz

Visit the full Audio Podcast Alliance page

Bonus: Want an easy-to-remember shortcut to those podcasts about sound? The url audiopodcast.org will always take you straight to the podcast overview


↑ back to overview

 

AUDIO PROFESSIONALS

– find talented audio professionals from around the world for your projects:

If you’re looking to grow your audio team, Soundlister offers an overview of 1000s of audio professionals from all over the world – with a dedicated overview of audio pros specializing in game audio (whether it’s audio directors, composers, field recordists, foley artists, sound editors, sound designers, re-recording mixers or voice actors):
 

Find audio professionals who specialize in game audio

Bonus: Want an easy-to-remember shortcut to those audio pros? The url audiopros.org will always take you straight to the 1000s of audio pros on Soundlister

↑ back to overview

 

GAME AUDIO BOOKS

– find great books about sound for games:

There are a number of great books on game audio, and we’ve gathered a few examples for you below:

100 Unusual, Novel and Surprising Ways to be a Better Sound Designer in Video Games – by Rob Bridgett (get the book here)

Aaron Marks’ complete guide to game audio – (get the book here)

Leading with Sound – by Rob Bridgett (get the book here)

New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video – by Stephan Schütze (get the book here)

Principles of Game Audio and Sound Design – by Jean-Luc Sinclair (recommended by Dave Raybould – get the book here)

Pro Tools 10 for Game Audio – by Greg deBeer (recommended by Ruben Antonio Infante – get the book here)

Tales of a Technical Sound Designer – by Damian Kastbauer (get the book here)

The Game Audio Strategy Guide– by Gina Zdanowicz & Spencer Bambrick (get the book here)


More books about sound:

If you’re looking for more books on sound for games, film and television, check out Julien Matthey’s excellent list, enhanced with ongoing suggestions from other members of the worldwide audio community:

Find many more books about sound here

Bonus: Want an easy-to-remember shortcut to those books about sound? The url booksaboutsound.org will always take you straight to the book overview

↑ back to overview

 

GAME AUDIO GROUPS

– find game audio community groups around the world


Want to meet up with friends and colleagues in the game audio community? Game audio groups often arrange local audio community meetups, talks, trips and other social events – and the Worldwide GameAudio page maintains an excellent list of community groups around the world:

 

Bonus: Want an easy-to-remember shortcut to those game audio groups? The url gameaudiogroups.com will always take you straight to the game audio group overview

↑ back to overview

Please share these resources:

If you’re finding these resources useful, please share a link to this page with your network so more people can benefit from them – thanks in advance!

 

GAME AUDIO ON SOCIAL MEDIA

– find groups and conversations on game audio:

LinkedIn and Facebook:

Game AudioGame Sound DesignGame Sound Design GroupSound designers groupVideo Game – Composers & Sound Designers

Twitter hashtags:

#GameAudio#GameMusic#GameAudioDev

Discord:

The Game Audio Channel on the The Audio Community Discord Server

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SHOWCASE YOUR AUDIO WORK

– showcase your skills and be discovered by those who need them, completely free:


As an audio professional, Soundlister lets you showcase your skills and be discovered by those who need them. It offers an easy way to present your showreel, highlight your favorite projects and let visitors know where to find you on social media:
 
Set up your free profile on Soundlister here

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THE AUDIO EVENTS CALENDAR

– find audio-related events around the world – and online:

Looking to find audio-related events such as audio industry conferences, community meetups, special events, Q&As, online courses and more? Check out the Audio Events Calendar, where we’ve shared more than 800+ events since its launch.
 

Browse the Audio Events Calendar

Bonus: Want an easy-to-remember shortcut to those audio events? The url audioevents.org will always take you straight to the Audio Events Calendar

 

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BONUS: Expand your skillset with the free Sound Success Guide:

Sound Success GuideWant to branch out beyond game audio? Learning new sound skills can open up opportunities for additional revenue – and with the (entirely free) 60+ page Sound Success Guide, you get insights from 20 industry experts on how to get started and succeed in 18 different types of audio jobs:
 
Click to download (.zip)
Click to download(.PDF)


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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • In High Desert Ambiences 1: Miniature, get a mini-nature collection of desolately beautiful sounds of the American southwest as the sun brings to life the songs of desert wildlife. This collection features sounds that will make you fall in love with the desert with the trickling of distant rivers, smooth cricket chirps, echoey caws from ravens so close you can hear the details in their wings flaps, snorts from a cautious yet curious mule deer, choruses of birds at dawn, and much more. Most recordings are well over 4 minutes, with one half-hour night-time track that will make you want to take out your tent immediately. For a mini-nature collection of lush, peaceful nature sounds from the heart of the American Southwest, here’s High Desert Ambiences 1: Miniature.

    2% for the Planet:
    Two percent of the price of this library is donated to an environmental cause. I view it as an “artist royalty” for the planet!

    KEY FEATURES:

    • Sounds in this library are NOT included in High Desert Ambiences 2 and 3.
    • This library contains a small selection of both “active” and “quiet” nature sounds from the high deserts of West Texas.
    • If you need more “active” or “quiet” nature sounds check out: High Desert Ambiences 2: Active Nature or High Desert Ambiences 3: Quiet Nature.
    • Featured on Designing Sound: “Our Favorite Sounds of 2016
    • Desert dawn and evening choruses
    • Distant flowing river, songbirds, and insects
    • Ravens soaring and squawking in a stark and resonant valley
    • Lengthy night-time cricket chorus
    • Partially audible and ultrasonic bat clicks up to 70kHz
    • Ghostly distant animal calls
    • Mule deer warning snorts and jumping movement
    • Files ranging from 31 seconds to 30 minutes
    • Rio Grande dawn chorus along the Texas/Mexico river border
    • Locations: Near Marfa, Texas (in a mountain valley at an altitude of 6,000 ft) and Big Bend National Park along the Rio Grande River, Texas/Mexico border.
    • These desert ambiences are extremely quiet, so I have included descriptive markers to signal interesting events in an otherwise featureless waveform. These markers can be read in programs such as RX, Reaper, and Soundminer. The markers are also included as .txt files in the sound files folder.
    ambiences_markers

    GEAR USED:
    • Sennheiser MKH 50/30 MS pair
    • Mid/Side recordings decoded to LR stereo
    • Sound Devices 702
    • Rycote AG MS Blimp
    ***Note – the name of this library was changed from High Desert Ambiences 1 to High Desert Ambiences 1: Miniature on 11/28/17. This was a name change only. No audio files were updated.
  • City Life Sound Effects Diffuse City Play Track 116+ sounds included, 752 mins total $75

    Diffuse City is the unique urban ambience sound effects library you didn’t know you were missing. It captures the urban environment in its many forms – all based around the idea of diffuse ambience.

    The Diffuse City library is purpose-built for the times an environment needs to be felt, but not be distracting.

    Every track in Diffuse City was recorded with some sort of real life “filter” in mind; be it distance, elevation, time of day, physical material – Anything to provide the feeling of city life with out the specificity of many urban ambience libraries. No distracting close car pass-bys or people talking; only great natural ambience beds.

    Diffuse City was recorded in big cities, suburbs, small towns, and rural settings over a span of two years. It was largely recorded over very late nights, when very few people we’re around. Occasionally, however, a car would pass by… a gun would go off… While these were edited out of the recordings, they are included as “extras” in the library. Perfect for adding some flavor to a moment that’s authentic to the environment it was recorded in.

    Metadata – and markers:

    In addition to thorough metadata, each ambience in Diffuse City is embedded with markers highlighting unique moments that aren’t easily visible in a waveform. Software like Soundminer v4.5 and Reaper can display these markers, making it easy to identify distinct sonic moments in an otherwise nondescript waveform.

    reaper-markers-example

    Markers in Reaper

    There are 10 areas of focus in Diffuse City:

    Elevated City • Distant Highways • Underground City • Distant City • Under Bridges • City Rumble • Empty Parking Lots • Alleys • Industrial • Window Contacts

    Hear examples and learn more about each one below

  • Environments & Ambiences SEASIDE Play Track 16 sounds included, 50 mins total $16

    Get the sounds of the sea – captured at different beaches along the Japan coast and the French Normandy coast. Recorded at the marina, pier, harbor, bridges and beaches, the SEASIDE library delivers around 50 minutes of waves, water, seagulls and more. All recordings are AB ORTF stereo, and there’s a mono center added in some cases to deliver a LCR format.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • ‘Cartoon & Animation Vol 2’ by Cinematic Sound Design delivers the ultimate sound effects library tailored for your comedic creations, cartoons, games, and music productions. Dive into a realm of whimsical wonders with this curated collection of handcrafted sound effects, featuring an array of delightful cartoon pops, boings, jumps, crashes, impacts and a lot more.
    Crafted and captured using top-of-the-line outboard equipment including the ‘Sound Devices 702’ field recorder and Neumann KM184 microphones, each sound is processed through an Apogee Symphony AD/DA for unparalleled clarity, depth, and impact. Discover an array of truly unique SFX meticulously crafted to infuse your projects with personality and charm with a selection of zany boings, energetic jumps, clumsy falls, quirky snaps, lively runs and playful mallets.

    Product Details:

    • 121 Designed Cartoon SFX
    • 24-Bit/96kHz
    • 100% Royalty-Free

  • Unleash the full potential of your audio production with the Tool Bag Foley Sound Effects Library. Meticulously recorded with precision, this library offers an expansive collection of sounds straight from the tool shed. Whether you’re in film, television, game development, or theatre, these sounds will enhance your soundscapes and bring your scenes to life.

    29 %
    OFF
  • CRRRACK!!!

    Introducing “Wood Destruction” – a powerful sound library that brings the raw and intense sounds of wood breaking to your audio projects. This collection is designed to provide sound designers, filmmakers, and video professionals with an extensive range of wood destruction sounds. From small wooden objects to massive structures, every breaking sound is meticulously captured to deliver a sense of power and scale.

    The sounds in “Wood Destruction” are presented in a clean and isolated format, allowing for seamless integration into your projects without the need for extensive editing. Each sound is carefully labeled and categorized, making it easy to find the perfect wood destruction sound for your specific scene or sequence.

    From explosive demolition scenes to suspenseful moments of destruction, this library will be your ultimate resource for authentic and impactful wood destruction sound effects.

    26 %
    OFF
  • Environments & Ambiences Natural Water Streams Play Track 10 sounds included, 30 mins total $18

    This meticulously crafted sound effects library is an essential tool for professionals in film, game development, and audio production who seek authentic and high-quality water soundscapes.

    Recorded using high-quality equipment such as Zoom H4N, H1, and H6, these sounds offer unparalleled clarity and realism. Whether you’re creating serene nature scenes or designing complex audio environments, ‘Natural Water Streams’ provides a versatile range of water sound effects.

    28 %
    OFF
  • Industrial Ambiences Wind Turbines Inner Sounds Play Track 45 sounds included, 144 mins total $15

    Wind turbine rotations and motor movements recorded subterraneously, through wire fences, metal steps and the body of the turbine.

     The results are a selection of metallic movements, evolving eerie soundscapes, atmospheric hums, whines.

     Excellent design source and sound morphing material, eerie atmospheres and dystopian environments.

    https://www.youtube.com/watch?v=QSGOZXKJWbc

    Number of Sounds : 45

    Number of Files : 45      

    Total Audio Time : 2 hours  22 minutes  18  secs  ( 142 minutes 18 seconds)

    Type : WAV Stereo

    Sample Rate / Bit Rate : 192 kHz / 24 Bit

    Mastered : No

    Normalised : No

    Size : 9.92 Gb

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

    Recorders : Zoom F3 and Sound Devices Mix Pre 10 II

    Microphones :  LOM Geofon, Stille and Klang small spots, Sennheiser 8040’s and 8050

    Microphone Configuration : Magnetic, Spike, Contact. ORTF and Centre Mic

    KEYWORDS : Wind Turbine , Back, Wire Fence, Metal Steps, Underground, Rotate, Inner, Motor, Vibrate, Whirr, Bass, Hum, Whine, Pulse, Atonal, Disharmonious, Breeze

    FXNAME :  Abandoned Environment, Deserted Environment, Design Source, Dystopian, Eerie Atmosphere, Post Apocalypse, Sound Morph, Uninhabited, Wind Turbine

    25 %
    OFF
    Ends 1715205599

   
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